Staff Software Engineer, Gameplay

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SUMMARY OF POSITION
WB Games Inc. seeks a Senior Software Engineer – Gameplay to join the award winning team behind the F.E.A.R.™ and Condemned™ franchises creating game systems for exciting, cutting-edge action games on PlayStation 3, XBox 360 and PC. As a member of our studio's Game Engineering team you will work closely with engineers, designers and artists to develop game-play for our next triple-A title. As a staff level gameplay engineer, your domain will span as much of the codebase as your skills and interests dictate, as you design and implement extensions to existing systems and pivotal new game systems to meet the needs of our talented in-house team of content developers. In addition, as part of our studio's highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of both game specific and general engineering systems across the entire codebase. This job will require collaboration with the rest of our engineering team on issues of technical design. You will also work closely with other engineers and content development experts on implementing and refining systems to meet our designers' vision. The staff level gameplay engineer will also work with their team's production staff to help develop realistic schedules and identify all dependencies.
JOB RESPONSIBILITIES
  • Design, author, maintain and refactor game systems that meet all design, technical and schedule requirements.
  • Work closely with QA and your technical leadership to ensure the stability and accuracy of game systems by identifying, communicating and resolving defects.
  • Author, review and provide feedback on technical and end-user documentation of game systems.
  • Collaborate with technical leadership and other engineers to help establish overall technical design and architecture.
  • Collaborate with designers and content creators to brainstorm solutions that satisfy design and content requirements.
  • Work closely with the production staff in building and maintaining realistic schedules and identifying dependencies; Coordinate with QA and leads to ensure successful roll out of new features to the team and establish testing and maintenance of systems.
  • Review the work of other engineers and mentor them to improve their knowledge and skills.
JOB REQUIREMENTS
  • B.S. degree in Computer Science or equivalent.
  • 8 - 12+ years professional C/C++ programming.
  • Experience developing complex game-play systems for a published game.
  • Designed and implemented major game systems for a published game (preferred).
  • Experience developing for either Xbox360 or PS3 (preferably both).
  • Worked on multi-year, large-scale production game title from concept to ship (preferred).
  • Experience with the release process including working on systems related to localization, certification and asset management. (preferred).
  • Experience developing first or third person action games (preferred).
  • Experience architecting large, robust systems utilizing pragmatic solutions.
  • Expert level knowledge of 3D math (preferred).
  • Experiencing mentoring other engineers.
  • A deep understanding of the game development process and workflows of various disciplines.
  • Ability to collaborate with engineers and content creators to develop robust and fun game-play.
  • Ability to easily communicate technical topics with both engineers and non-technical people alike.
  • Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers.
  • Microsoft Visual C++ development environment.
  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging skills.
  • Ability to work well in a team development environment with strong communication skills.
  • Strong desire to build industry-leading game systems and ship the highest quality AAA games.

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