Staff Level Designer

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SUMMARY OF POSITION
WB Games Inc. seeks a Staff Level Designer to be responsible for significant contributions to game design, with particular focus on the design, implementation, and scripting of Levels. You will work with the Lead Level Designer to create a detailed quest / narrative structure, and compelling paper designs for levels and encounters that fit within that structure. You will then implement these designs through the use of proprietary and 3rd party tools. The Staff Level Designer is responsible for collaborating with the rest of the design team, artists, and engineers to ensure their levels are fun, interesting, and performant. The Senior Level Designer also works with the QA and Playtest groups throughout development to address critical feedback and make sure their levels play and perform as intended.
JOB RESPONSIBILITIES
  • Work with World Design and Art teams to concept and implement compelling levels using proprietary WB tools and industry standard software.
  • Mentor junior designers through regular playtests of their work.
  • Work closely with QA and Consumer playtest groups to identify and resolve level design / gameplay issues.
  • Help create and maintain living design documentation that keeps pace with the project's progress and accurately conveys all necessary information to Design, Art, and Programming.
  • Develop best practices for the World Design team.
  • Serve as a proxy for the Lead Level Designer in meetings and reviews.
  • Participate in playtests of other WB games and provide meaningful, actionable feedback.
  • Deconstruct competitive product and summarize to design group.
JOB REQUIREMENTS
  • Associate degree or equivalent job experience preferred.
  • 8+ years of game design experience required.
  • Shipped at least 3 console/PC titles as a designer or equivalent, with at least one of those being in the 3rd person action 3rd person action/adventure genre.
  • An understanding of gameplay flow and systems.
  • Excellent communication skills and ability to work collaboratively with programmers, artists, and other designers.
  • Familiarity with a variety of editors and scripting languages required.
  • Comprehensive knowledge of game design principles, the computer gaming industry and its products.
  • Professional experience working with level design on a large-scale project.
  • Effectively work under the pressure of competing demands and short time lines.
  • Willing to commit to the team in terms of time & effort given.

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