Staff Software Engineer - Game Systems

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Monolith Productions, a division of WB Games Inc., seeks a Staff Software Engineer – Game Systems to join (the award-winning technology team behind the F.E.A.R. (tm) and Condemned(tm) franchises) creating game systems for exciting, cutting-edge action games on PlayStation 3, XBox 360 and PC. As a member of our studio's Core Technology team you will work closely with engineers across all disciplines providing systems, services and support between the engine, gameplay and tools for our next triple-A title. As a staff level Game Systems engineer, your domain will span as much of the codebase as your skills and interests dictate, working on systems that cross a wide array of engineering disciplines including, rendering, tools, networking, physics, gameplay and low-level runtime systems to meet the needs of our talented in-house development teams. In addition, as part of our studio's highly collaborative engineering group, you will have ample opportunity to share your experience and expertise on the development of both game specific and general engineering systems across the entire codebase. This job will require collaboration with the rest of our engineering team on issues of technical design. The staff level gameplay engineer will also work with their lead, manager and production staff to help develop realistic schedules and identify all dependencies.
  • Design, author, maintain and refactor game systems that meet all design, technical and schedule requirements.
  • Collaborate with core technology and gameplay engineers to brainstorm solutions that satisfy project and technology needs; coordinate with QA and leads to ensure successful roll out of major changes to the team and establish plans for testing and maintenance of systems.
  • Author, review and provide feedback on technical and end-user documentation of game systems.
  • Collaborate with technical leadership and other engineers to help establish overall technical design and architecture.
  • Work closely with engineering managers and production in building and maintaining realistic schedules and identifying dependencies.
  • Review the work of other engineers and mentor them to improve their knowledge and skills.
  • B.S. degree in Computer Science or equivalent.
  • 8+ years professional C/C++ programming.
  • Experience developing complex systems for a published game.
  • Designed and implemented major game systems for a published game (preferred).
  • Experience developing for either Xbox360 or PS3 (preferably both).
  • Worked on multi-year, large-scale production game title from concept to ship (preferred).
  • Experience with the release process including working on systems related to localization, certification and asset management(preferred).
  • Experience developing first or third person action games (preferred).
  • Experience architecting large, robust systems utilizing pragmatic solutions.
  • Expert level knowledge of 3D math (preferred).
  • Experiencing mentoring other engineers.
  • A deep understanding of the game development process and workflows of various disciplines.
  • Ability to collaborate with engineers to develop robust and performant gameplay systems.
  • Ability to easily communicate technical topics with both engineers and non-technical people alike.
  • Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers.
  • Microsoft Visual C++ development environment.
  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging skills.
  • Ability to work well in a team development environment with strong communication skills.
  • Strong desire to build industry-leading game systems and ship the highest quality AAA games.

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