Senior Artist, Concept

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WB Games Inc. seeks a Senior Artist, Concept for the Monolith Development department. A Senior Concept Artist is responsible for effectively visually communicating product vision to varied audiences. This artist will work closely with the Art Directors and Leads in order to assist in the development of the project and as an advocate for the art quality of the game. The Artist will create sketches and digital paintings of characters and environments. The Artist may also be utilized to help define the artistic vision for websites and marketing materials and will have reference gathering and data/image organizational skills. This person will be expected to mentor more junior concept artists.
  • Fully realized inspirational paintings for the team and marketing.
  • Character sketches and creature studies.
  • Detailed drawings of weapons.
  • Sketches of props and individual environmental elements.
  • Environmental studies, mood pieces and screen paint-overs.
  • Communicate with production artists to help clarify concepts in order to achieve milestone objectives.
  • Participate in meetings to share personal ideas.
  • BA in art or related field or equivalent experience.
  • 5+ years working as an Artist, Concept Artist or Illustrator.
  • Previous game console development a plus.
  • Must be proficient with Photoshop.
  • Experience with industry standard 3-D package (Maya, Max, SoftImage) is a plus.
  • Experience with rapid-iteration of drawings and paintings suggesting atmosphere, lighting and form.
  • Able to work in a variety of styles, have strong understanding of composition
  • Strong understanding of anatomy pertaining to humans and animals.
  • Interest in costume design.
  • Architectural knowledge.
  • Creative problem solver, able to drive communication through visuals
  • Excellent communication, interpersonal and organizational skills.
  • Outstanding traditional art skills.
  • Storyboarding abilities a plus
  • Ability to work well under pressure and deadlines.
  • Passionate about video games.
  • Understanding of modern real-time 3D engines.
  • Strong portfolio demonstrating ideation as well as high quality images of character and environment art.
  • Self-motivated.

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