Technical Animator/ Rigger

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WB Games Inc. seeks a Technical Artist/Animator/Rigger to support and assist the Technical Art Team. This position is an individual contributor that designs and creates technical art and workflow, primarily supporting animation and character rigging and the character/animation pipeline. Duties may also include but are not necessarily limited to visual R&D, shader development, performance monitoring, standard setting, as well as process and pipeline, tools development. The technical artist can also be called on to solve and implement complex visual problems for the game. This person will be expected to mentor more junior artists and to have an awareness of the impact of assets on performance.
  • To optimize art assets (both character and environment) so they run as efficiently as possible while still maintaining the visual fidelity.
  • To prepare character assets for game systems that bring the characters to the next level of gaming, including skeleton systems, cloth systems, particle effect emitters, ragdoll collision and more.
  • To assist with environment set up including physics barriers.
  • To assist in shader optimization.
  • To ensure that the high-quality bar established by the Art Director, Lead Character Artist, and Animation Lead is maintained.
  • Help develop tools and scripts to aid Animation and art creation.
  • Mentors Junior artists.
  • 3+ years experience in the industry.
  • At least 1 published game preferably 360 or PS3.
  • At least 3+ years experience with industry standard 3-D package (3D Studio Max preferred but Maya, XSI acceptable.)
  • Able to grasp and enjoy highly technical work.
  • Solid experience and understanding of art/animation pipelines on Xbox 360 and/or PS3.
  • Solid understanding of rigging skeletal systems with Biped.
  • Basic understanding of methods of optimizing game art assets for game engines.
  • Familiarity with modeling and texturing methods.
  • Basic understanding of shaders.
  • Able to learn new packages and proprietary tools.
  • Able to solve tech problems across the board including complex gameplay problems arising from the implementation/integration of content with design requirements.
  • Solid organization skills with adherence to file structures, naming conventions and other established protocols.
  • Able to self-manage and meet deadlines.
  • Must work well within a team.
  • Excellent communication skills, especially within the animation department.
  • Willingness to accept direction and redo/iterate work until it's right.
  • Must have an active, passionate interest in current video games to help drive the game to the next level.
  • Portfolio/website demonstrating your technical skills.

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