Associate Technical Artist

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Snowblind Studios, a division of WB Games Inc., seeks an Associate Technical Artist to work closely with Animators and Character artists to rig and skin character models for in game assets. Your will work with technical artists and designers to ensure proper function within game engine and help optimize assets for most efficient use of resources. You will assist in creating and maintaining tools for assets creation. This position requires a strong focus on technical troubleshooting and problem solving.
  • To optimize art assets (both character and environment) so they run as efficiently as possible while still maintaining the visual fidelity.
  • To prepare character assets for game systems that bring the characters to the next level of gaming, including skeleton systems, cloth systems, particle effect emitters, ragdoll collision and more.
  • To assist with environment set up including physics barriers.
  • To assist in shader optimization.
  • To ensure that the high-quality bar established by the Art Director, Lead Character Artist, and Animation Lead is maintained.
  • Help develop tools and scripts to aid Animation and art creation.
  • At least 1 year experience in the industry.
  • Experience working in games preferably 360 or PS3.
  • At least 1+ year experience with industry standard 3-D package (3D Studio Max preferred but Maya, XSI acceptable.)
  • Able to grasp and enjoy highly technical work.
  • Solid experience and understanding of art/animation pipelines on Xbox 360 and/or PS3.
  • Solid understanding of rigging skeletal systems with Biped.
  • Basic understanding of methods of optimizing game art assets for game engines.
  • Familiarity with modeling and texturing methods.
  • Basic understanding of shaders.
  • Able to learn new packages and proprietary tools.
  • Solid organization skills with adherence to file structures, naming conventions and other established protocols.
  • Able to self-manage and meet deadlines.
  • Must work well within a team.
  • Excellent communication skills, especially within the animation department.
  • Willingness to accept direction and redo/iterate work until it's right.
  • Must have an active, passionate interest in current video games to help drive the game to the next level.
  • Portfolio/website demonstrating your technical skills.


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